Four was just the beginning.
A tactical card-battler on a 7×6 grid where every four-in-a-row detonates the board — and the fight keeps going.
A game by LucidForge Studios
Drop your Targets into a 7×6 grid and line up four to land a QU4D-Strike. Simple — until you realize the match doesn't end when you connect.
Every Strike detonates. The four clear, the board collapses under gravity, and chains cascade.
That single twist turns a children's classic into a continuous battlefield of tempo, denial, and chain reactions — themed in ordnance, bombardment, and shifting weather. Read the board, or get buried by it.

The grid is the skeleton. These systems are what make QU4D-Strike its own animal.
Both players draw from one common pool — not private hands. Every card you leave on the table is a card your opponent can take. Deny, bait, and out-read the shared draw.
Even placing a Target costs mana. Every turn is a tempo decision — press the attack or bank for a bigger play. A comeback bonus keeps the trailing player dangerous.
A live, drifting hazard system mutates the board underneath you both — clouds to rain to tornadoes and hurricanes that scramble or eject entire columns.
Every card is ordnance, split across three factions — break the board, control the field, or fuel the war.







Line up intersecting threats instead of racing a single row and you land a Cross-Strike — or, at the peak, a Nexus. Score bigger, then choose the maximum-intensity weather aftermath your opponent has to play into.
The reward is points and board control — you don't just win the exchange, you dictate the battlefield for the next one.
One rule set, six tempos. The board runs continuous across every mode but one.
Wishlisting goes live with it. Follow the forge and be first through the door when QU4D-Strike drops into early access.
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